


That was meaningful, and some of the stuff to me that even a few years later is still really resonating that, wow, this thing can do more than just the six-hour spooky adventure." And that was a big surprise to me, how some folks in the community really have talked about how it helped them get through a hard time. But there are some other very real things way under the hood that Alex has to deal with as a character. At the forefront, we want to talk about like, it's scary sh-t, and ghosts are messing with these teens, etcetera. "We jokingly sometimes would also refer to it as a grief simulator," Krankel says, "which is something that you would not want to put at the forefront of the game. Though not set in the 1980s, there's an undeniable neo-Spielberg feel to the game that fans of "kids-on-bikes" stories like Stranger Things and Paper Girls would find familiar. Players controlling Alex have to solve puzzles and talk their way through conflicts, with dialog choices affecting how the game ends, reuniting the group, and escaping from the fourth-dimensional ghosts haunting the island.

After some awkward introductions, things get weird, and the group becomes separated. At the island, the group meets up with Ren's crush, Nona, and her argumentative friend Clarissa. She takes the last ferry to the site with her stoner best friend, Ren, and Jonas, her new-in-town stepbrother. In Oxenfree, players take control of Alex, a teenager heading to the local secluded island for a weekend party. I didn't think that it would become something like the way that I would love to return to a particular album based on the season or a particular film because it means something to me." (Photo: Night School Studio) I thought that it would be something that, ideally, people thought was cool and interesting and spoke to them in a variety of ways. "I didn't expect it to have such long-term warmth surrounding it. "It's been cool to see how people almost treat it like an album that they return to a lot," Krankel detailed, whom spoke to ahead of the game's release and again via Zoom, along with Hines, for the anniversary.
